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Old Jan 04, 2006, 06:18 PM // 18:18   #1
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Default Minion Protection spells

I would like to see a Necro spell like Life Bond/Barrier but for Minions. This is needed for the very highest levels of the game: UW/FOW, Titan Quests and even places like Mineral Springs.

While I can run Minions in Mineral Springs, that is extremely difficult to maintain an sizable squad there. The Avicara/Ice Imps often completely wipe my whole brood, no matter what I do to help them.

You definately can't run minions in UW/FOW, unless you run a bomber build relying on them dying (risky).

Chapter 2 should have some even harder content, so MM Necros are going to need some additional protection for their broods, or else most of the Death skill class is going to be irrelevant.

I have two suggestions then to prevent Minions from becoming just a gimmick build:

Raise the maximum minion level to 22/23: Currently the highest minions are 18/19. This would let you run minions anywhere in Tyria. Maybe require special spells or items to reach this level.

Undead Bond/Barrier: Probably elite spell(s), might as well make them Soul Reaping spells. They would do the same thing the Monk versions of these spells do, but would affect all undead allies. They would be maintainable, so would cost 1 pip of energy regen. Since they are necro spells, they also probably cost 1 pip of health degen also, and a 33% sacrifice.

Thoughts?
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Old Jan 04, 2006, 06:23 PM // 18:23   #2
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Quote:
Originally Posted by Carinae Dragonblood
I would like to see a Necro spell like Life Bond/Barrier but for Minions. This is needed for the very highest levels of the game: UW/FOW, Titan Quests and even places like Mineral Springs.

While I can run Minions in Mineral Springs, that is extremely difficult to maintain an sizable squad there. The Avicara/Ice Imps often completely wipe my whole brood, no matter what I do to help them.

You definately can't run minions in UW/FOW, unless you run a bomber build relying on them dying (risky).

Chapter 2 should have some even harder content, so MM Necros are going to need some additional protection for their broods, or else most of the Death skill class is going to be irrelevant.

I have two suggestions then to prevent Minions from becoming just a gimmick build:

Raise the maximum minion level to 22/23: Currently the highest minions are 18/19. This would let you run minions anywhere in Tyria. Maybe require special spells or items to reach this level.

Undead Bond/Barrier: Probably elite spell(s), might as well make them Soul Reaping spells. They would do the same thing the Monk versions of these spells do, but would affect all undead allies. They would be maintainable, so would cost 1 pip of energy regen. Since they are necro spells, they also probably cost 1 pip of health degen also, and a 33% sacrifice.

Thoughts?
Agree and I like both Spell Sugestiosn and the Minion suggestions. But i suspect we're all going to get a bit of a boost in power (level wise) when it comes down to it really. We might all be able to (slowly) reach Lv. 30 or something after this point.

Time shall tell, but I agree, Minion's should be allowed to be max'd (ATM) to 20 because Pet's can (and are) and so shall Minions!
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Old Jan 04, 2006, 06:30 PM // 18:30   #3
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i completely dissagree with both of you, minion necros are perfect as they are, true you cant run MM in FOW and UW, but you cant run ALOT of builds there, and having fiends cap out at 18/19 they do plenty of damage, any higher and they would be overpowered
i have no troubles finding SF groups with my MM, and i have no problem finding a FoW group for my barrage ranger. i cant find a SF group for my barrage ranger and i cant find a FoW group for my MM necro

LETS MOVE ON
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Old Jan 04, 2006, 06:49 PM // 18:49   #4
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Originally Posted by BBoy_Manchild
i cant find a SF group for my barrage ranger and i cant find a FoW group for my MM necro
Not even comparable. A comparable arguement would be that Beastmastery is not viable in the later parts of the game. And that would also be correct.

Were not talking about a particular spell or even build not working in the end-game zones. But an entire spell line becoming useless. If the Death class is useless, then every single necro will have to run Blood/Curses in Chapter 2. That doesn't sound too good.
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Old Jan 04, 2006, 10:39 PM // 22:39   #5
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You know theres other skills than minions in death magic line.
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Old Jan 04, 2006, 10:47 PM // 22:47   #6
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Originally Posted by Lampshade
You know theres other skills than minions in death magic line.
I think his point is "how often are the others used, none. so only the minions are", which I think he's right Lamp.
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